If a Cards Effect Is Negated Can You Use It Again

Negate

Artwork of "Skill Drain", an example of a card that negates effects.
Artwork of "Skill Drain", an instance of a menu that negates effects.

Japanese

こう

Japanese (cherry-red)

むこう(か)

Japanese (base text)

無効(化)

Japanese (romanized)

Mukō(ka)

Japanese (translated)

invalidate

English

negate

Negate (Japanese: こう ( ) Mukō(ka)) is a term that refers to stopping an action from beingness performed successfully or nullifying a card effect. Deportment that tin be negated include card and effect activations, Summons, and attacks.

Activation [edit]

To negate the activation of a bill of fare or effect is to cause information technology to non resolve after being activated. An activation tin only exist negated by a card effect that specifically uses the term "negate".

If the activation of a Spell or Trap Card is negated, that card is sent to the Graveyard, but it is not treated every bit beingness sent from the field. If the activation of a card effect is negated, that menu remains in its current location unless a card effect specifies otherwise (such equally "Divine Wrath" specifying that the monster is destroyed). If the activation of a card or effect is negated, because it does not resolve, the near previous Chain Link is considered the last thing to happen instead (for the purposes of missing the timing).

Destroying a card is distinct from negating its result; even if a card is destroyed, its activated issue can however resolve. For instance, when a player activates "Dark Hole" and the other player Chains "Mystical Infinite Draft" targeting "Nighttime Hole", it will destroy "Nighttime Hole", merely "Dark Hole" will still resolve, then the monsters are even so destroyed.

If a card or effect has a restriction on how often it can be activated, the specific wording of the restriction affects affects whether negated activations count towards this limit.

  • If a card or upshot can but be "activated" (発動) a limited number of times, only activations that are not negated count towards their limit.
  • If an effect can only be "used" (使用) a limited number of times, negated activations count towards their limit.
  • If an effect specifies "Once per plow", "Once per Battle Step", "Up to twice per turn", etc. in its activation conditions, even negated activations count towards this limit.
    • For case, if the effect of "Chaos Wizard" or "Number 9: Dyson Sphere" is negated by "Light and Darkness Dragon", information technology cannot actuate its effect once again during that turn or Battle Step (respectively).

Outcome [edit]

To negate an issue is to forbid information technology from beingness applied. A card event tin can only be negated past a card effect that specifically uses the term "negate".

If Continuous Effects or Unclassified Effects are negated, they simply no longer apply.

If an effect that makes a Concatenation Link is negated, it resolves without effect. Yet, this does not foreclose these furnishings from being activated. For example, fifty-fifty if the effect of "Cannon Soldier" is negated by "Upshot Veiler", it can still exist activated by Tributing a monster, but its effect volition exist negated when it resolves and the opponent will take no damage.

Because "Starlight Road" but negates bill of fare furnishings and not activations, cards and effects that would answer to the Summon of "Stardust Dragon" miss the timing, as the carte du jour or effect that "Starlight Road" negated resolves (with its effect negated) strictly after "Stardust Dragon" is Summoned.

Summon [edit]

To negate a Summon is to prevent a monster from being successfully Summoned. A Summon tin can just be negated by a card effect that specifically uses the term "negate".

All effects that tin negate Summons take the activation condition of "When [monster(due south)] would be [Summoned]", and only these effects accept this "would be Summoned" timing condition. Therefore, they must actuate as Chain Link 1 in response to the "would be Summoned" timing.

But Summons that do non outset a Chain provide this timing for the Summon negate furnishings. These Summons are:

  • Summons by game mechanics:
    • Normal Summons
    • Flip Summons
    • Synchro Summons
    • Xyz Summons
    • Pendulum Summons
    • Link Summons
  • Special Summons by Summoning conditions
  • Special Summons past Summon monster effects

Activated effects that perform Summons via game mechanics specify that the Summon is performed "immediately after this card/effect resolves", meaning that the Summon occurs exterior of the effect's resolution. Because of this, if the effect resolves as Concatenation Link one, the Summon can exist negated; if the effect resolves as Concatenation Link ii or higher, the Summon cannot be negated every bit the Chain is still being resolved at the time the monster is Summoned.

Instance 1
  1. Player A activates the effect of "Ultimate Offering" equally Chain Link one.
  2. "Ultimate Offering" resolves, Role player A attempts to Normal Summon "Axe Raider".
  3. In this situation, Player B can activate "Koa'ki Meiru Overload" to negate the Summon done with "Ultimate Offering".
Case 2
  1. Player A activates "Toon World" equally Chain Link one, and activates the result of "Ultimate Offering" as Chain Link two.
  2. "Ultimate Offer" resolves as CL2, Player A Normal Summons "Axe Raider". "Toon Earth" resolves equally CL1.
  3. In this situation, Thespian B cannot activate "Koa'ki Meiru Overload" to negate the Summon done with "Ultimate Offer", every bit it occurred in the middle of the Chain resolution.

A negated Normal Summon still counts as the one Normal Summon/Gear up per turn, and a negated Pendulum Summon all the same counts as the one Pendulum Summon per plough.

If a monster's Summon is negated, that monster is not considered to take been on the field at the time its Summon was negated, even if it is being Flip Summoned, or is a Gemini monster being Normal Summoned over again.

Instance
  1. Histrion A attempts to Normal Summon "Axe Raider" with a "Stardust Dragon" on the field.
  2. Histrion B activates the effect of "Koa'ki Meiru Overload" to negate the Summon and destroy "Axe Raider".
  3. Player A cannot activate "Stardust Dragon" to negate "Koa'ki Meiru Overload", as its effect is not destroying a card on the field.

If the Special Summon of a Special Summon Monster past its proper procedure is negated, that monster is not considered to accept been properly Special Summoned, and cannot be Special Summoned past card effects (outside of their Summoning procedures) from a public knowledge location (e.1000.: with "Monster Reborn" from the Graveyard).

Some activated furnishings perform a Special Summon at a later time, after they take resolved (e.1000.: "Memory of an Adversary", "W Nebula Meteorite"). It is not possible to activate an effect that would negate the Special Summon beingness performed by these kinds of effects, fifty-fifty though they do not beginning a chain.

Assail [edit]

To negate an assault is to stop a boxing from taking place after an attack has been declared. An attack can only exist negated by a card effect that specifically uses the term "negate".

An attack can just be negated during the Battle Step, and if it is negated, the Impairment Step does not occur. Even if an assault is negated, that monster is however considered to accept declared an attack that plough, then it cannot declare another attack and cannot modify its boxing position in Main Phase 2.

Cards such every bit "Mirror Force" and "Dimensional Prison" exercise not negate attacks; instead, the attacking monster leaves the field during the Battle Pace and the assail ends; if the monster does not leave the field, the attack continues. For example, if "Total Defense Shogun" attacks while in Defense force Position and the opponent activates "Mirror Force", the attack continues equally "Total Defense Shogun" is still on the field. Besides, even if an attacking monster is banished by "Dimensional Prison", "Counterforce" cannot exist activated because its attack was not negated.

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Source: https://yugipedia.com/wiki/Negate

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